![]() ![]() The problem is, not only is this system inaccurate (d-pad switching would be preferable), but it also goes haywire from time to time, locking on a random piece of scenery and causing you to outright miss with ranged attacks.īeyond those issues though combat is relatively straightforward and fun, allowing you a degree of freedom with tons of spells, close-combat options, and bow attacks. By holding the left trigger your hero will lock on to the closest enemy, allowing you to quickly tap it to change targets. Having said that, a few of the same faults have crept up in Anniversary, most notably the occasionally broken lock-on system. Everything is relatively easy to perform, as a simple button press will instantly queue up the appropriate attack. The original had a scheme that revolved around manually switching weapon types out which is a bit cumbersome, but if you prefer that method it is there as a “legacy” control option. Thankfully, the controls have been updated to allow for Fable 2/3 mechanics, which are mainly centered around dedicated attack buttons for magic, ranged, and melee attacks. There’s a clear big bad villain, an obvious motivation, and a relatively simple goal to achieve - thus earning the moniker of “fable” quite appropriately. The Fable games later added the ability to play as male or female, but the first title is strictly from a male perspective - which hasn’t changed in Anniversary. However, the original Fable succeeds where others in the series have failed, in its ability to deliver a cohesive, easy-to-follow tale that doesn’t ever get ahead of itself. The story is still the same, which has its ups and downs, as well as its mix of memorable and forgettable characters. Specifically, the narrated “stained glass” interludes that often move the story along are also in the same style as the original Xbox game, which looks noticeably old and jarring. Then there’s the odd decision to rip one element directly from the original, which doesn’t quite fit when everything else around it feels new. Weapons and spell effects in particular are a massive improvement, however, as are the beautiful landscapes which feel completely new due to the Anniversary update.īut all that glitters isn’t gold, as there are some framerate issues (mostly in areas with lots of enemies) and noticeable pop-in during cutscenes, which is a shame. Other goofy characters like random townsfolk and traders look a bit more off, but not in a way that ruins the experience. On one hand I really like the updated models for serious characters like Maze and the Guildmaster, who were more or less always meant to be more “real” looking. In essence, I’m a bit torn on the updated sheen. Whereas in the original you’d be able to laugh something like that off, some of the models can feel a bit strange in Anniversary. It was especially weird adapting to the early-game manchild teen hero character design, which looks half real and half cartoon. It’s an odd juxtaposition, as many of the Fable cast members looked right at home with their original freakishly big heads and cartoony designs - so it took some getting used to with the newer, more realistic Anniversary models. Visually the game has received an upgrade inline with the later games in the series. The voicework and dialog are the same, the story is the exact same, and gameplay-wise, it’s pretty much identical barring a control scheme update. Although the music is said to be remastered I couldn’t really discern any major differences between the original score - which is perhaps a testament to how superb it was the first time around. Not much has changed with the updated Fable Anniversary, for better or for worse.īy and large this is the exact same Fable you played back in 2004 with a new coat of paint. The first entry didn’t really follow up with any of the promises Molyneux made, but despite that fact, it ended up being a serviceable little action-adventure romp. Back then, he basically could do no wrong, creating masterpiece after masterpiece at Bullfrog Productions.īut in 1997 he left and founded Lionhead Studios, eventually crafting the very first game in the Fable franchise. Ever since I learned of its existence in an official Xbox Magazine under the codename “Project Ego,” I was enthralled by the promises of Peter Molyneux. ![]()
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