Computer players will actively take advantage of them by constantly using and charging the Ore Club's smash attack when distanced away from other players, which is distinct from their behavior with other battering items. They can also be shielded without issue, which will cause the tornado to disappear. While the club's tornadoes are potentially the largest projectiles in the game, they can still be reflected and eaten. Also like the Star Rod, throwing the club at an opponent will result in a semi-spike. The size of the tornado and the distance it travels increases the more the attack is charged an uncharged tornado is larger than the largest base size of any character, and is able to travel the length of Final Destination. Each club can only produce six tornadoes. Smash attacks with the club produces a tornado that travels across the stage, dealing multiple hits to enemies, and also causes any grounded items to get sent into the air. Like the Star Rod, the Ore Club also functions as both a battering and shooting item. Therefore, while the swings can be countered by opponents, this prevents the user from being sent flying, although they will still be damaged. Additionally, the user gains super armor during a smash attack (both while charging and attacking), which persists until the hitbox ends. It is the game's only "heavy" battering item: it has a slow swing speed, but does very high damage and knockback in return. The Ore Club appears as an item in Super Smash Bros. Sonic hitting Pit with the Ore Club while fighting in Palutena's Temple.
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