![]() ![]() The Minish Cap is an absolutely beautiful game, so of course the Hyrule Field showcased here is a real visual treat. #3 - The Legend of Zelda: The Minish Cap Image: Nintendo One could argue that Nintendo made this version of Hyrule Field a bit too big, with not enough to keep players engaged (and you'd be right), but it does successfully recapture some of that magic of riding across vast landscapes against one of the best theme tunes in the entire franchise. Due to its hefty size, it really felt like it was built with Epona in mind, with Twilight Princess putting great emphasis on horseback combat (remember that incredible announcement trailer?). Rather than being confined to just one area, the location is spread across three provinces: Lanayru, Eldin, and Faron. Twilight Princess took the general concept of Hyrule Field in Ocarina of Time and made everything bigger. After an almost identical introduction to Hyrule Field's theme in Ocarina, it launches into the classic Zelda overworld theme that was absent from its predecessor, a romping tune that long-time fans absolutely adore, but with some added menace and whimsy that could only be associated with Majora's Mask. We have to give a special shout-out to the Termina Field theme, too. Its circular layout, with Clock Town serving as the region's focal point, feels almost overwhelming to new players starting off on their journey where on earth are you supposed to go first? It reignited a sense of adventure that Ocarina so gracefully nailed the first time round, but now with an added sense of mystery. Termina Field feels about as different from Ocarina of Time's Hyrule Field as you can possibly get. But we couldn't very well run down this list of Zelda's most famous grasslands without mentioning this one, could we? So, according to our own rules, we can't rank Termina Field here because it's very plainly not a Hyrule Field. Cheeky Bonus! - The Legend of Zelda: Majora's Mask (Termina Field) Image: Nintendo So without further ado, let's begin with. And if you disagree with our picks, there's a poll at the bottom for you to have your say.īefore we begin, how do we define 'Hyrule Field'? Should it be limited to an actual named location within the wider world of Hyrule? Or is it simply a section of the Hyrule map which might constitute a 'field'? For the purposes of this list, we've gone with the former, so the following entries are all locations that are actually called 'Hyrule Field' in their respective games. Today we're taking a look at which Hyrule Field is the cream of the crop, which one has perhaps gone to seed, and all the rest in between. Where on earth do you start? What's that settlement over there? Oh god, why are skeletons sprouting from the ground? Whether you're galloping with Epona or simply slogging it in your trusty brown boots, cruising around Hyrule Field truly encapsulates the adventurous spirit of the Zelda series.Īs with any recurring location or feature in video games, however, there are those that do it better than others. We did have ideas if a certain dungeon needs bombs, for example, we might put a little bomb icon on the dungeon walls or somewhere on the ground.There's no greater feeling in a Legend of Zelda game than when you first step out onto Hyrule Field, is there? It's the moment when the games shake off the training wheels and let's you loose in the world of Hyrule, free to go in whichever direction you like. ![]() But when we do that, you are pigeonholed into having a specific order of dungeons. “We did at one point test what it would be like to be able to obtain some of these abilities in some point in the story. They even tried the Link Between Worlds approach, although that was a little limiting. What’s left currently, the four items, were really what would draw out the fun of the game.”ĭuring their original experiments, they played around with allowing Breath of the Wild players to obtain objects within dungeons, as you could in previous Zelda games. After a lot of experimentation and testing, we weeded out all the ones that had potential to detract from the gameplay and enjoying the game. “Hookshot was we experimented with and tested, as well as Beetle from Skyward Sword. Would you like to have seen these items return? Tell us below. In an interview with Kotaku, Fujibayashi talked about how they originally tested the game with both the Hookshot and even Skyward Sword’s Beetle item. However, an interview with the game’s director has revealed this wasn’t always the case. This doesn’t just mean the game’s structure is different, but even its items. Breath of the Wild breaks away from the Zelda formula more than any game before it. ![]()
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